FALL'in Line
DESCRIPTION & INSPIRATION
[FALL'in Line] is a rhythm-based action game that creatively blends elements
from the rhythm game Friday Night Funkin' and the physical challenge TV show
Hole in the Wall. The result is an engaging, fast-paced experience in which the
player controls a character who is falling from the sky and must strike specific
poses to fit through incoming wall obstacles.
The game explores the theme of rhythm and flow, not only through its musical
structure but also through the fluid motion of the character as they fall. By
combining musical timing with body positioning, the game emphasizes both
auditory and spatial awareness, making rhythm not just something you hear—
but something you do.
We used a C# script to do the mapping of the notes: when in mapping mode, we hit keys according to the music, the script will document the timing and pressed
key, and generate a JSON file that stores the data. Later, we use another C#
script to read the JSON file and spawn the notes according to the data. We also
use this script to spawn walls and control their speed to ensure that the wall
runs into the figure at the exact time when the falling line hits the buttons. To
optimize the gaming experience after the game is compiled, we store the JSON
files in the /StreamingAssets folder to prioritize them when the game is loaded.
At its core, the game serves as a metaphor for the alignment of timing, motion,
and thought. The falling character represents the human journey through structured
challenges. Each wall is a test, and each successful pose is a moment of
harmony between chaos (falling) and order (the music).
Through this mechanic, we explore how rhythm can create a sense of control
amidst disorientation, and how gameplay can simulate real human experiences,
like adapting to fast-changing situations or syncing with external expectations
(the beat).
Feedback from playtesters emphasized how satisfying it felt when a player “got
into the flow.” That moment, when a player hits the right pose at the right
time and sees their multiplier skyrocket, is more than a game mechanic. It's a
moment of meaningful play where skill, feedback, and narrative align.
Project information
- Category Unity 2D
- Creator Rebecca Xiong, Rashed Alshamsi, Buka Enkhjargal, Khaleeqa Aasiyah Garrett
- Project date Spring 2025
- Project URL https://github.com/Khaleeks/GamesPlay